Early binding - определение. Что такое Early binding
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Что (кто) такое Early binding - определение

CONCEPT IN OBJECT-ORIENTED PROGRAMMING
Inheritance-oop; Inheritance in object-oriented programming; Hierarchy (object-oriented programming); Inheritance (computer science)/object-oriented programming; Is-a relation; Subclass (computer science); Inheritance (programming); Superclass (computer science); Base class; Derived class; Parent class; Early binding; Superclass (database theory); Subclass (database theory); Concrete superclass; Inheritance hierarchy; Super (computer science); Implementation inheritance; Inheritance (computer science); Type inheritance; Wikipedia talk:Articles for creation/Type Inheritance; Inherited class; Class inheritance; Subclassing (OOP); Static inheritance; Classical inheritance; Object inheritance
  • Illustration of method overriding
  • Multilevel inheritance
  • Multiple inheritance
  • Single inheritance

Name binding         
COMPUTER PROGRAMMING CONSTRAINT ALLOWING TO BIND A SYMBOLIC NAME TO AN OBJECT, VALID IN A WELL-DEFINED SCOPE, AND TO RESOLVE IT AS A REFERENCE BY A STATIC OR DYNAMIC LINKING PROCESS
Static binding; Deep binding; Shallow bindings; Dynamic polymorphism; Binding time; LateBinding; Early-bound; Late-bound; Late static binding; Compile-time binding
In programming languages, name binding is the association of entities (data and/or code) with identifiers. An identifier bound to an object is said to reference that object.
binding site         
  • [[Activation energy]] is decreased in the presence of an enzyme to catalyze the reaction.
  • Methotrexate inhibits dihydrofolate reductase by outcompeting the substrate folic acid. Binding site in blue, inhibitor in green, and substrate in black.
  • Competitive and noncompetitive enzyme binding at active and regulatory (allosteric) site respectively.
  • Sigmoidal versus hyperbolic binding patterns demonstrate cooperative and noncooperative character of enzymes.
REGION ON A PROTEIN OR PIECE OF DNA OR RNA TO WHICH LIGANDS MAY FORM A CHEMICAL INTERACTION
Binding sites; Binding site (biology); Enzyme binding site; Receptor saturation; Binding saturation
¦ noun Biochemistry a location on a macromolecule or cellular structure at which chemical interaction with a specific active substance takes place.
Binding site         
  • [[Activation energy]] is decreased in the presence of an enzyme to catalyze the reaction.
  • Methotrexate inhibits dihydrofolate reductase by outcompeting the substrate folic acid. Binding site in blue, inhibitor in green, and substrate in black.
  • Competitive and noncompetitive enzyme binding at active and regulatory (allosteric) site respectively.
  • Sigmoidal versus hyperbolic binding patterns demonstrate cooperative and noncooperative character of enzymes.
REGION ON A PROTEIN OR PIECE OF DNA OR RNA TO WHICH LIGANDS MAY FORM A CHEMICAL INTERACTION
Binding sites; Binding site (biology); Enzyme binding site; Receptor saturation; Binding saturation
In biochemistry and molecular biology, a binding site is a region on a macromolecule such as a protein that binds to another molecule with specificity. The binding partner of the macromolecule is often referred to as a ligand.

Википедия

Inheritance (object-oriented programming)

In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation. Also defined as deriving new classes (sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors (realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give rise to a directed acyclic graph.

An inherited class is called a subclass of its parent class or super class. The term "inheritance" is loosely used for both class-based and prototype-based programming, but in narrow use the term is reserved for class-based programming (one class inherits from another), with the corresponding technique in prototype-based programming being instead called delegation (one object delegates to another). Class-modifying inheritance patterns can be pre-defined according to simple network interface parameters such that inter-language compatibility is preserved.

Inheritance should not be confused with subtyping. In some languages inheritance and subtyping agree, whereas in others they differ; in general, subtyping establishes an is-a relationship, whereas inheritance only reuses implementation and establishes a syntactic relationship, not necessarily a semantic relationship (inheritance does not ensure behavioral subtyping). To distinguish these concepts, subtyping is sometimes referred to as interface inheritance (without acknowledging that the specialization of type variables also induces a subtyping relation), whereas inheritance as defined here is known as implementation inheritance or code inheritance. Still, inheritance is a commonly used mechanism for establishing subtype relationships.

Inheritance is contrasted with object composition, where one object contains another object (or objects of one class contain objects of another class); see composition over inheritance. Composition implements a has-a relationship, in contrast to the is-a relationship of subtyping.